Aitoff Projection

From 3D to 2D

What happens when you flatten an orange peel into a plane?

Displaying the 3D object Earth on 2D paper is not trivial because the globe has a curved surface which has to be flattened into a plane.

Any flattening of a curved plane (projection into a 2D plane) will inevitably involve a distorted image. The distortion can involve the shape, area, angles, etc. You can see this phenomenon when flattening an orange peel (Figure 1). orange peel
Figure 1: Flatten orange peel into a plane
image credit: http://krygier.owu.edu/krygier_html/geog_222/geog_222_lo/geog_222_lo13.html

Some common map projections

There are different methods to represent the continents in a 2D plane. Take a look at the following images and compare the shapes of North America.
map projections
Figure 2: Various map projections
image credit: http://geology.isu.edu/geostac/Field_Exercise/topomaps/images/projections.jpg

The Aitoff projection

David Aitoff introduced a widely used method to transform a 3D globe to a 2D map.

A closer look at the distorted shape of the shown world map (Figure 2) reveals that this 2D projection is stretched into a 2:1 ellipse.

Due to the distortion the world map remains only equidistant along the central meridian and the Equator which are represented by straight lines in Figure 3. One can see in Figure 3 that the distances between the longitudes are equal along the Equator whereas the latitudes are equally distant along the central meridian. The central meridian is exactly half the length of the Equator.

Aitoff Projection
Figure 3: The world in Aitoff projection

An Aitoff map of the sky - conversion from spherical to planar coordinates

Scientists use the Aitoff projection frequently to create maps of the whole spherical sky. Similar to the terrestrial coordinates, the galactic coordinate system can be transformed into planar x and y coordinates of a flat surface with the following formulas:
Aitoff-latitude Aitoff-longitude
latitude longitude
Φ: galactic latitude
λ: galactic longitude
π: a mathematical constant which is approximately equal to 3.14159
α: alpha

 
Last modified: 23 Aug 2012, 09:23 CET